A game for crowdsourcing the segmentation of BigBrain data
Résumé
The BigBrain, a high-resolution 3-D model of a human brain at nearly cellular resolution, is the best brain imaging data set in the world to establish a canonical space at both microscopic and macroscopic resolutions. However, for the cell-stained microstructural data to be truly useful, it needs to be segmented into cytoarchitectonic regions, a challenge no single lab could undertake. The principal aim of this proposal is to crowdsource the segmentation of cytoarchitectonic regions by means of a computer game, to transform an arduous, isolated task performed by experts into an engaging, collective activity of non-experts.
Citer ce document
Exporter : BibTeX · RIS (Zotero, Mendeley, EndNote)
Accès au document
Texte intégral en lecture en ligne, réservé aux abonnés SPHAERO et aux membres de l'institution. Se connecter
Voir l'article sur le site de la revueLicence et provenance
Licence : CC BY
Notice moissonnée depuis OpenAlex le 25/08/2026. Le document reste hébergé par sa source.
Voir le document à la source →
Auteur(s)
Statistiques
Consultations : 2
Téléchargements : 0