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From Metaverse Myth to Augmentiverse Reality

Article scientifique 2026 Autre

Résumé

This study aims to provide a comprehensive assessment of the current state and near-term trajectory of augmented and immersive ecosystems, synthesizing progress across key dimensions of interoperability, identity, and hardware innovation. The analysis extends the “Augmentiverse” framework—an Augmented Reality (AR)-first, standards-aligned precursor to a broader Metaverse—by integrating tangible, real-world developments in AR smart glasses and head-mounted displays. It further situates these developments within the emerging paradigm of spatial computing, where digital content is persistently anchored to physical environments through shared standards and environmental understanding. The study examines how cross-industry coordination across XR runtimes (OpenXR, WebXR), 3D asset/scene interchange (glTF, OpenUSD via AOUSD), decentralized identity (W3C DIDs and Verifiable Credentials 2.0), immersive media (OMAF), and future network capabilities (IMT-2030) provides the essential foundation for a persistent, interoperable digital layer. Evidence from major technology firms including Meta’s strategic hardware ladder (Ray-Ban Meta Glasses, Oakley Meta HSTN, Meta Ray-Ban Display Glasses, and Orion) and the broader competitive landscape featuring Apple, Samsung, and Microsoft demonstrates that a pragmatic, staged approach is the most viable path to population-scale adoption. The central contribution of this research is a detailed, standards-first roadmap that operationalizes this vision, explaining how the convergence of lightweight, socially acceptable eyewear with robust open standards reduces fragmentation, strengthens user trust, and creates immediate economic value, thereby paving a realistic path toward deeper immersion as foundational technologies mature.

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Elmqaddem, N. (2026). From Metaverse Myth to Augmentiverse Reality. International Journal of Emerging Technologies in Learning (iJET). https://doi.org/10.3991/ijet.v21i01.59733

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Licence : CC BY

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